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The Game Awards 2026 jury sees record turnover and a record number of Brazilian outlets

The voting panel sees the most additions and departures in the series, with a record for Brazil and a debut for Israel

By Lucas Arraz · Published on · approx. 9 min read

The Game Awards trophy on a blue background, among clusters of dots representing 154 outlets in 2025, 38 departures, 44 additions and 160 outlets in 2026.
Montage: Jogometria

Resumo

  • The 2026 jury is the largest ever, with 160 outlets from 41 countries
  • Brazil has 14 outlets, 40% more than in 2025 and a record for the series
  • North America falls to a record-low 15%, behind Latin America (21.3%) for the first time

The jury that will choose the nominees and winners of The Game Awards 2026 is the largest in the awards' history: 160 outlets, 4% more than in 2025.

But the voting panel is not just the largest ever. It is also the most diverse, with outlets from 41 countries, and the one that has gone through the biggest turnover in its history.

Outlets on the TGA main jury by edition

The jury grew from 28 outlets in 2014 to 160 in 2026, the largest ever

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

The jury grew from 28 outlets in 2014 to 160 in 2026, the largest in the series, 4% above the 154 in 2025.

Dados: Outlets on the TGA main jury by edition. The jury grew from 28 outlets in 2014 to 160 in 2026, the largest ever
EditionOutlets (outlets)
201428
201530
201628
201752
201869
201980
202096
2021104
2022116
2023119
2024134
2025154
2026160

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

Since the 2025 edition, 38 outlets have left the voting panel and 44 have joined, 40 of which had never been part of the jury. It is the biggest change among voters, in absolute numbers, since the awards began.

In this game of musical chairs, nearly one in four outlets on the 2025 jury did not make the 2026 list. Put another way, 27.5% of the current lineup is made up of outlets that were not in the previous edition.

Jury additions and departures by edition

In 2026, 44 outlets joined and 38 left, the highest figures in the series

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

In 2026, 44 outlets joined and 38 left, the highest figures since 2015. The 2015 to 2025 average was 21.2 additions and 9.7 departures per edition.

Dados: Jury additions and departures by edition. In 2026, 44 outlets joined and 38 left, the highest figures in the series
EditionAdditions (outlets)Departures (outlets)
201575
2016911
2017284
2018236
2019176
2020248
20211810
20222715
20231512
20243015
20253515
20264438

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

Two shifts drove the turnover. On one side, Latin America gained ground: the number of outlets from the region grew 31%, with newcomers such as Clarín, La Tercera and Veja. On the other, the United States lost mostly general-interest outlets: seven of the nine American outlets of that kind, such as Rolling Stone, The Atlantic and Esquire, left the jury, while nearly all the specialist gaming sites stayed.

The 2026 changes accelerate a trend that dates back to the first edition: over the series, the TGA jury has become more international. In 2014, there were 28 outlets from eight countries: the United States, the United Kingdom, Canada, France, Germany, Spain, Italy and Japan. In 2026, there are 160 outlets from 41 countries, about five times the number of nations represented in the first year.

Countries with outlets on the jury by edition

The jury reaches 41 countries, a record for the series; three debut in 2026

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

The jury went from 8 countries in 2014 to 41 in 2026. Three countries debut in 2026: Austria, Israel and the Dominican Republic.

Dados: Countries with outlets on the jury by edition. The jury reaches 41 countries, a record for the series; three debut in 2026
EditionHad taken part before (countries)First-time countries (countries)
201480
201583
2016100
2017106
2018162
2019184
2020227
2021305
2022323
2023350
2024351
2025373
2026383

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

Later came, among others, Brazil, Mexico and Australia in 2015; China, South Korea and Saudi Arabia in 2017; the Philippines, India, Indonesia, Malaysia, Singapore, Thailand and the Netherlands in 2020; Egypt, Greece and the Czech Republic in 2021; Colombia, Sweden and Switzerland in 2022; and Taiwan and Hungary in 2025. In 2026, the jury welcomes its first representatives from Austria, Israel and the Dominican Republic, which is also the first Caribbean country to take part in the voting.

TGA jury timeline

Jury size, newcomer countries and each edition's Game of the Year

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Timeline from 2014 to 2026: the jury grows from 28 to 160 outlets, with countries debuting in each edition, and shows each year's Game of the Year.

Dados: TGA jury timeline. Jury size, newcomer countries and each edition's Game of the Year
EditionOutlets (outlets)Newcomer countriesEdition highlightGame of the Year
201428United States, United Kingdom, Canada, France, Germany, Spain, Italy and Japan (first edition)no dataDragon Age: Inquisition
201530Australia, Brazil and MexicoLatin America and Oceania debutThe Witcher 3
201628No new countriesno dataOverwatch
201752Argentina, Saudi Arabia, China, South Korea, Denmark and RussiaJury nearly doubles and opens up to AsiaZelda: Breath of the Wild
201869Peru and Polandno dataGod of War
201980Chile, Finland, Turkey and South AfricaAfrica debutsSekiro
202096The Philippines, India, Indonesia, Malaysia, Singapore, Thailand and the NetherlandsSoutheast Asian waveThe Last of Us Part II
2021104Croatia, Egypt, Greece, the Czech Republic and Romaniano dataIt Takes Two
2022116Colombia, Sweden and Switzerlandno dataElden Ring
2023119No new countriesno dataBaldur’s Gate 3
2024134BelgiumAsia peaks (25.4%)Astro Bot
2025154Hong Kong, Hungary and Taiwanno dataClair Obscur
2026160Austria, Israel and the Dominican RepublicLatin America reaches 21.3%; the Caribbean debutsTo be decided (December)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

In absolute numbers, never have so many outlets joined or left from one edition to the next. Proportionally, 2026 is not a record: the turnover rate trails those of 2016 to 2018, when the jury had between 28 and 69 outlets and each change carried more weight. Still, it is the highest since 2018.

Jury turnover rate by edition (%)

Proportionally, 2026's turnover is the highest since 2018; in raw numbers, it is a record

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

In 2026, 27.5% of the jury is made up of outlets that were not there in 2025, the highest rate since 2018. Proportionally, it trails 2016, 2017 and 2018.

Dados: Jury turnover rate by edition (%). Proportionally, 2026's turnover is the highest since 2018; in raw numbers, it is a record
EditionTurnover rate (%)
201523.3
201632.1
201753.8
201833.3
201921.3
202025.0
202117.3
202223.3
202312.6
202422.4
202522.7
202627.5

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

The other record is Brazilian. Brazil has its largest bloc ever at the awards, with 14 outlets, 40% more than in 2025, and 8.8% of the main jury. Only the United States and the United Kingdom, with 17 each, have more.

Brazil's largest bloc ever

The Brazilian bloc grew 40% from 2025 to 2026 without losing a single outlet. All ten from the previous edition remain on the list, joined by three newcomers, Adrenaline, O Vício and Veja, plus TechTudo, which returns to the jury. Until this year, the record share had been set in 2022, when Brazilian outlets made up 7.8% of the jury.

Brazilian outlets on the jury by edition

Brazil reaches 14 outlets, 8.8% of the jury, its largest share in the series

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Brazil went from no outlets in 2014 to 14 in 2026, 8.8% of the jury, its largest share in the series. The previous record was 7.8%, in 2022.

Dados: Brazilian outlets on the jury by edition. Brazil reaches 14 outlets, 8.8% of the jury, its largest share in the series
EditionOutlets (outlets)Share of the jury (%)
201400
201513
201614
201724
201834
201945
202055
202166
202298
202387
202486
2025107
2026149

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

The Brazilian bloc has a distinctive trait: the weight of content creators. Six of the 14 outlets were started by content creators: Combo Infinito, Flow Games, Jogabilidade, Nautilus, O X do Controle and O Vício. They make up 43% of the bloc, more than three times the creators' share of the jury as a whole (12.5%). In 2025, they were half of the ten Brazilian outlets.

The arrival of Veja and TechTudo tilts the bloc toward large groups. Seven of the 14 outlets belong to media groups or larger companies, such as Abril (Veja), Globo (TechTudo), Magalu (Canaltech) and Omelete Company. The six creator outlets are controlled by their own founders, and only in Adrenaline's case was it not possible to confirm who controls the outlet.

In terms of coverage, 11 outlets specialize in games, technology or geek culture. The other three are general-interest outlets or sections within a larger product: Folha de S.Paulo, Veja and Terra Game On.

Profile of the Brazilian bloc in 2026

Eleven of the 14 outlets are specialist; six were started by content creators

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Of the 14 Brazilian outlets in 2026, 11 are specialist and 3 general-interest; 6 started out as content creators and 8 have other origins; 6 are controlled by their founders, 7 by media groups or companies, and 1 could not be confirmed.

Dados: Profile of the Brazilian bloc in 2026. Eleven of the 14 outlets are specialist; six were started by content creators
Dimensionspecialist (outlets)general-interest outlets or sections (outlets)content creators (outlets)other origins (outlets)founders (outlets)media groups or companies (outlets)unconfirmed (outlets)
Editorial coverage113no datano datano datano datano data
Originno datano data68no datano datano data
Ownershipno datano datano datano data671

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

Brazil's history on the jury starts with a single outlet. In 2015 and 2016, UOL Jogos was the country's only representative, and it stayed on the list until 2021. Omelete arrived in 2017, Voxel in 2018 and Jovem Nerd in 2019. The bloc took shape in 2020, with Tecnoblog and TechTudo, and reached nine outlets in 2022, with Combo Infinito, TecMasters and Terra Game On. Since then, Brazil's new entries have come mostly from creators: Flow Games in 2024; Jogabilidade, Nautilus and O X do Controle in 2025; and O Vício in 2026.

Omelete is the most consistent Brazilian outlet, with nine editions, followed by Voxel, with eight. In the count, Omelete and The Enemy are treated as a single seat, because the official list alternates between the two brands and lists them together in 2018. Omelete, which owns the CCXP fan convention, missed only the 2024 vote.

Less North America, more Latin America

The turnover redrew the jury's map. Latin America was the fastest-growing region: the number of Latin American outlets rose 31% from 2025 to 2026. Europe grew 9%, driven by the United Kingdom, which went from 14 to 17 outlets. At the other end, North America shrank 17%, and Asia 5%. Oceania and Africa kept the same number of outlets.

Net change in outlets by region, 2025 to 2026

Latin America gained eight outlets; North America lost five

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025) · Europe includes the United Kingdom; North America covers the United States and Canada; Egypt is part of Africa.

From 2025 to 2026, Latin America gained 8 outlets and Europe 5. North America lost 5 and Asia 2. Oceania and Africa kept their contingents unchanged.

Dados: Net change in outlets by region, 2025 to 2026. Latin America gained eight outlets; North America lost five
RegionNet change (outlets)Departures (outlets)Additions (outlets)
Latin America8210
Europe51520
Oceania011
Africa000
Asia-2119
North America-594

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Note: Europe includes the United Kingdom; North America covers the United States and Canada; Egypt is part of Africa.

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Note: Europe includes the United Kingdom; North America covers the United States and Canada; Egypt is part of Africa.Jogometria · Lucas Arraz

As a result, North America enters 2026 with 15% of the jury, its smallest share in the series, and drops to the fourth-largest bloc, behind Europe, Asia and Latin America. In the first edition, in 2014, it had two out of every three voters (67.9%). The entire loss came from the United States, which fell from 23 to 17 outlets and is now tied with the United Kingdom. Canada gained one.

Among countries, the United States and the United Kingdom lead, with 17 outlets each, followed by Brazil, with 14. France comes next, with nine. Canada, Spain and Mexico have seven representatives each; Japan, six; and Germany and Italy, five each.

US, UK and Brazilian outlets by edition

The US and the UK are tied at the top, and Brazil is closing in

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

In 2026, the United States and the United Kingdom have 17 outlets each, and Brazil has 14. The United States fell from 23 in 2025 to 17.

Dados: US, UK and Brazilian outlets by edition. The US and the UK are tied at the top, and Brazil is closing in
EditionBrazil (outlets)United States (outlets)United Kingdom (outlets)
20140184
20151182
20161164
20172256
201832410
20194239
20205239
202162310
202292210
20238248
202482311
2025102314
2026141717

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

Latin America has followed the TGA's internationalization curve. With no representatives in 2014, the region debuted in 2015 with two outlets and reached 15% of the jury in 2019. In 2026, its share rises to 21.3%, the highest in the series. That is 34 outlets from seven countries: Brazil (14), Mexico (7), Argentina (4), Chile (4), Colombia (2), Peru (2) and the Dominican Republic (1).

Latin America's share of the jury (%)

The region reaches 21.3% of the jury, its largest share in the series

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Latin America had no outlets in 2014 and reaches 34 of 160 in 2026, 21.3% of the jury, its largest share in the series.

Dados: Latin America's share of the jury (%). The region reaches 21.3% of the jury, its largest share in the series
EditionShare of the jury (%)Outlets (outlets)Total jury (outlets)Countries (countries)
20140.00.028.00.0
20156.72.030.02.0
20167.12.028.02.0
201711.56.052.03.0
201813.09.069.04.0
201915.012.080.05.0
202013.513.096.05.0
202112.513.0104.05.0
202216.419.0116.06.0
202315.118.0119.06.0
202415.721.0134.06.0
202516.926.0154.06.0
202621.334.0160.07.0

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

Austria, Israel and the Dominican Republic debut

Three countries join the jury for the first time in 2026, each with a specialist gaming outlet: Austria, with Gamers.at; Israel, with Vgames; and the Dominican Republic, with GamersRD. The Dominican Republic is the first Caribbean country on the list and the seventh from Latin America. With them, 45 countries and territories have now been on the jury; four were left out in 2026: Finland, Hong Kong, Romania and Russia.

Asia on the jury, Japan on the stage

In the first three editions, Asia's entire representation on the TGA jury rested with a single outlet, the Japanese magazine Famitsu.

The Game Awards did not truly open its jury to Asian countries until 2017, when the list nearly doubled in size and A9VG (China), Inven (South Korea), Saudi Gamer (Saudi Arabia) and Japan's EAA!! joined. The biggest jump came in 2020, with six Asian countries debuting at once, represented by outlets such as Rappler (Philippines), Dunia Games (Indonesia), GamerBraves (Malaysia), Hardware Zone (Singapore), Online Station (Thailand) and Digit.In (India). That year, Asia's share of the jury rose from 15% to 22.9%. It peaked in 2024, at 25.4%.

Since then, the share has fallen two years in a row, reaching 21.9% in 2026. It was not an exodus. The region lost 11 outlets, such as A9VG (China), Online Station (Thailand) and Techgoondu (Singapore), but gained 9, such as Denfami Nicogamer (Japan), 4Gamers (Taiwan) and Vgames (Israel). The number of outlets from the region fell 5%, from 37 to 35. Because the jury also grew, the share fell by more than that: the loss of outlets explains just over half of the decline, and dilution in a larger jury explains the rest.

Since the jury accounts for 90% of the weight in choosing the winners, Japan is worth a closer look. From 2014 to 2025, Japanese outlets held 45 of the 1,010 jury seats (4.5%). Over the same period, Japanese studios developed 27 of the 68 Game of the Year finalists (39.7%) and 4 of the 12 winners: The Legend of Zelda: Breath of the Wild (2017), Sekiro: Shadows Die Twice (2019), Elden Ring (2022) and Astro Bot (2024). Outside Japan, Asia had two finalists: PUBG, from South Korea, in 2017, and Black Myth: Wukong, from China, in 2024.

Japan's share of the jury (%), 2014 to 2025

Japan never exceeded 6% of the jury, but took 4 of the 12 Game of the Year awards (in blue)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Japanese outlets held between 2.9% and 6% of the jury from 2014 to 2025. Even so, Japanese studios won Game of the Year in 2017, 2019, 2022 and 2024.

Dados: Japan's share of the jury (%), 2014 to 2025. Japan never exceeded 6% of the jury, but took 4 of the 12 Game of the Year awards (in blue)
EditionShare of the jury (%)Outlets (outlets)Total jury (outlets)
20143.61.028.0
20153.31.030.0
20163.61.028.0
20173.82.052.0
20182.92.069.0
20195.04.080.0
20205.25.096.0
20214.85.0104.0
20226.07.0116.0
20235.97.0119.0
20243.75.0134.0
20253.25.0154.0

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Source: The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Jogometria · Lucas Arraz

Each game's origin was defined by the country of the studio responsible for its main development, not by the publisher. Metroid Dread, a 2021 finalist, is published by Nintendo but was developed by Spain's MercurySteam and counts as Spain.

Game of the Year winners by studio country, 2014 to 2025

Japan and the United States account for seven of the 12 awards

Source: The Game Awards winners

From 2014 to 2025, studios from Japan won 4 times and from the United States 3. Canada, Poland, Sweden, Belgium and France won once each.

Dados: Game of the Year winners by studio country, 2014 to 2025. Japan and the United States account for seven of the 12 awards
EditionStudio countryGameStudioShort label
2014CanadaDragon Age: InquisitionBioWareDragon Age
2015PolandThe Witcher 3: Wild HuntCD Projekt RedThe Witcher 3
2016United StatesOverwatchBlizzard EntertainmentOverwatch
2017JapanThe Legend of Zelda: Breath of the WildNintendo EPDZelda: BotW
2018United StatesGod of WarSanta Monica StudioGod of War
2019JapanSekiro: Shadows Die TwiceFromSoftwareSekiro
2020United StatesThe Last of Us Part IINaughty DogThe Last of Us II
2021SwedenIt Takes TwoHazelight StudiosIt Takes Two
2022JapanElden RingFromSoftwareElden Ring
2023BelgiumBaldur’s Gate 3Larian StudiosBaldur’s Gate 3
2024JapanAstro BotTeam AsobiAstro Bot
2025FranceClair Obscur: Expedition 33Sandfall InteractiveClair Obscur

Source: The Game Awards winners

Source: The Game Awards winnersJogometria · Lucas Arraz

Middle income: a presence on the jury, no Game of the Year

The World Bank classifies countries by gross national income per capita. Above roughly $14,400 per person per year, a country is considered high income, such as the United States, Japan, Chile and Poland. Below that are middle-income countries, a group ranging from emerging economies such as Brazil, Mexico and China to India and the Philippines.

On the jury, these countries have a meaningful presence. In 2026, 31.9% of outlets are based in middle-income countries, close to the peak of 32.8% recorded in 2024. Brazil and Mexico alone account for 41% of that group.

Onstage, the picture is different: no middle-income country has won Game of the Year. The main development of the 12 winners from 2014 to 2025 was led by studios in seven countries, all of them high-income countries. Among the category's 68 finalists, only one came from a middle-income country: Black Myth: Wukong, by China's Game Science, in 2024.

Country income: jury seats, finalists and winners (%)

Middle-income countries hold a quarter of jury seats and no Game of the Year wins

Source: World Bank, country classification by income (fiscal year 2027); The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025) · Percentages are rounded and may not add up to 100%.

Middle-income countries held 24.6% of jury seats from 2014 to 2025, but only 1.5% of Game of the Year finalists and no winners.

Dados: Country income: jury seats, finalists and winners (%). Middle-income countries hold a quarter of jury seats and no Game of the Year wins
GroupHigh income (%)Middle income (%)Unclassified (%)
Jury seats, 2014 to 2025 (1,010 seats)74.224.61.3
Game of the Year finalists, 2014 to 2025 (68 games)98.51.50.0
Game of the Year winners, 2014 to 2025 (12 games)100.00.00.0

Source: World Bank, country classification by income (fiscal year 2027); The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)

Percentages are rounded and may not add up to 100%.

Source: World Bank, country classification by income (fiscal year 2027); The Game Awards official jury list; Internet Archive (copies of the official TGA page, 2014 to 2025)Percentages are rounded and may not add up to 100%.Jogometria · Lucas Arraz

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